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Mino Dojo

Line clears and scoring

From Singles to Quads, T-spins, back-to-back, combos and perfect clears: an overview of how each kind of line clear is scored and how it is detected.

When a horizontal row is completely filled, it disappears. This is a line clear. But not all clears are worth the same. The same two-line clear scores four times as much with a T-spin as it does the ordinary way. This page sorts out the types of line clear and the three bonuses that raise your score: back-to-back (B2B), combos and perfect clears. The point values are the ones used in this site’s practice modes.

Types of line clear

A single piece can clear at most four lines at once. The name depends on how many lines are cleared together.

NameLines cleared at onceBase points
Single1100
Double2300
Triple3500
Quad4800

A Quad is only possible with a vertical I piece. Leave one well open at the edge, stack four rows, and drop the I in. This is the first “clear several lines at once” shape to learn.

Dropping the I into the well at the left edge clears four rows at once. Clearing them one row at a time, in four clears, gives 400 points in total; clearing them together gives 800.

T-spins are counted separately

When you put a T piece into a gap by rotating it and it locks there, that is a T-spin. Lines cleared with a T-spin score far higher than the same number of lines cleared normally.

NameLines clearedBase points
T-spin single1800
T-spin double21200
T-spin triple31600
T-spin mini (single)1200

A T-spin double is one piece and two lines for 1200 points. That beats the 800 points of a Quad, and it needs only half as many rows. This is why intermediate players learn T-spins.

How a T-spin is detected

There are two conditions.

  1. The last action on the T piece was a rotation (no sideways move or drop after the rotation).
  2. Of the four diagonal cells around the centre of the T, at least three are filled by blocks or walls.
The T-spin double shape. Of the four diagonal cells around the centre of the T (the middle of its bar), three are filled: top-left, bottom-left and bottom-right.

Of those four cells, if both of the two on the side the T’s nub points to are filled, it is a regular T-spin; if only one of them is, it is as a rule a T-spin mini. A mini scores little, so the regular T-spin is the one to aim for. “T-spin basics: the T-spin double” explains how to build the shape.

Back-to-back (B2B)

Let’s group Quads and T-spin line clears together and call them “difficult clears”. When you make difficult clears one after another, the base points of the second and later ones are multiplied by 1.5. This is back-to-back, or B2B.

  • Quad → T-spin double: the second clear scores 1200 × 1.5 = 1800 points.
  • A Single, Double or Triple in between breaks the B2B.
  • Placing pieces without clearing any line does not break it.

To keep B2B going, you have to stack by the rule “when I clear, it is a Quad or a T-spin and nothing else”. Take this on once your flat stacking has become accurate.

Combos (Ren)

Clearing lines with every piece you place, several times in a row, makes a combo. Two clears in a row count as a 1 combo, three in a row as a 2 combo, and the combo count × 50 points is added. Place even one piece that clears nothing and the combo goes back to 0.

Four columns left open, with only three cells remaining at the bottom. Each piece you place clears one row, so the combo keeps going. In Japan a combo is also called Ren.

Perfect clear

If a line clear leaves no blocks at all on the board, it is a perfect clear (PC). A bonus is added depending on the number of lines cleared.

Lines in the final clearBonus
1 line800
2 lines1200
3 lines1800
4 lines2000 (3200 during B2B)

In versus play a perfect clear is worth even more than its points. It sends a big attack to your opponent while your own board goes back to empty. That is why this site focuses on perfect-clear stacking.

Summary: what to aim for

  • First, get consistent at Quads by dropping an I into a well at the edge.
  • Next, learn one T-spin double shape.
  • In the opening you can go for a perfect clear. Thanks to 7-bag, the first ten pieces are easy to plan.
In Basic Practice, every line clear is labelled with its type, such as “T-Spin Double”, “B2B” or “2 Combo”. You can practise while checking how each of your clears was judged.

Practice this

Read next

Glossary →The terms used on Mino Dojo, grouped by topic: piece names, controls, line clears, perfect-clear stacking and setup names, a list to consult when unsure.

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