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Mino Dojo

Basic controls: moving, rotating and dropping

Learn the basic controls of a falling-block puzzle: DAS and ARR for sideways moves, soft drop versus hard drop, three rotations and the habits to build first.

A falling-block puzzle has only four kinds of input: move sideways, rotate, drop and hold. But how you press the keys makes a big difference to speed and accuracy. This page goes through each control used in the practice modes and sums up the pressing habits worth learning first.

Moving sideways: tap and hold

Tap the left or right key once and the piece moves one cell. Keep the key held down and, after a short wait, the piece starts moving repeatedly. That wait is called DAS, and the interval per cell during the repeated movement is called ARR.

  • The shorter the DAS, the sooner the piece starts sliding after you hold the key. If it is too short, the piece moves two cells when you only wanted one.
  • The shorter the ARR, the faster the piece slides once it gets going. At 0 it jumps to the wall instantly.
To place a piece against the wall, hold the key and let it slide all the way instead of tapping again and again. There is nothing to count, so it is faster and never off by one.

This site’s defaults are DAS 133 ms and ARR 20 ms. You can change them under “Settings” on the practice screen. To begin with, keep the defaults and simply split the two uses: hold the key to go all the way to the edge, tap again for one or two cells.

Soft drop and hard drop

There are two ways to drop a piece, and they do completely different jobs.

  • Hard drop: the piece falls to the bottom instantly and locks right there. This is your default drop.
  • Soft drop: the piece falls faster only while you hold the key. It does not lock when it lands, so you can still move or rotate it afterwards.
The dotted outline shows where a hard drop would place the piece (the ghost piece). Once you know where the piece goes, a hard drop is the fastest way to put it there.

You need soft drop when the spot cannot be reached from straight above: sliding a piece under an overhang, for example, or rotating it in after it has landed.

The right side is covered by an overhang. Soft drop the I all the way down the open columns on the left, then move it right and it slides under the overhang.

Three rotations: clockwise, counter-clockwise and 180°

The two basic rotation buttons are clockwise and counter-clockwise, and this site also offers a 180° rotation. Clockwise alone can reach every orientation, but facing left then takes three presses. Use both clockwise and counter-clockwise and every orientation is at most two presses away.

The two vertical orientations of the L piece. The left one takes one clockwise rotation, the right one takes one counter-clockwise rotation. With clockwise only, the right one takes three.

When a piece touches a wall or other blocks, a rotation may leave it in a slightly shifted position. “Wall-kick rotation basics” explains how that works.

The grace period between landing and locking

A piece does not lock the moment it lands. You get about 0.5 seconds after landing, and during that time you can still move and rotate it. Every move or rotation restarts the timer, but only a limited number of times, so you cannot stall forever. On this site you can change the length of this grace period in the settings. By default it is 0.5 seconds in Basic Practice and unlimited in the Perfect Clear Mode, the Setup Drills and the Centre 4-wide Drill (the piece only locks when you hard drop).

Soft dropping a piece and then sliding it or spinning it in works only because of this grace period. A hard drop, on the other hand, has none: the piece locks the instant you press the key.

Hold

Hold puts the current piece away and swaps in the next piece (or the piece you put away earlier). You can use it once per piece. “How to use Hold” covers when to use it in detail.

Keyboard and touch controls

ActionKeyboardTouch
Move left / right← →D-pad left / right
Soft drop↓D-pad down
Hard dropSpaceD-pad up
Rotate clockwise↑ or XA
Rotate counter-clockwiseZ or CtrlB
Rotate 180°AY
HoldC or ShiftX

What to learn first, in order

  1. Rotate first, then move. Once the orientation is set, the width of the piece is fixed, so you are less likely to put it in the wrong column.
  2. Hold the key to reach the edge. Going all the way to the wall and then tapping back one cell is also a handy move to know.
  3. Check the ghost piece, then hard drop. Judge by the dotted outline, not by the falling piece.
  4. Soft drop only when you need it. Soft dropping every piece is slow, and it leaves you no time to look ahead.
Perfect Clear Mode has no gravity by default, so you can try out each of these habits one at a time with no time pressure. Once you are comfortable, move on to Basic Practice and see whether you can do the same with the pieces falling.

Practice this

Read next

The seven piece shapes and where they fit →The seven pieces, I, O, T, S, Z, J and L, one by one: what each shape is like and which surface it fits exactly without making a hole, with board diagrams.

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